CASE STUDY: Mobile Food Delivery App

Project overview


App Mockups

Product

Foodelli is a food delivery app designed to help people with disabilities order food from restaurants easier, faster, and on target. Its target audience is anyone between ages 25-60 who uses food delivery services due to a busy schedule.

Problem

People with disability face the challenge of getting their delivery package in a place where it’s hard for them to reach it.

Goal

Foodelli delivery app’s design includes a new feature not implemented in any of the food delivery apps on the market today.

My role

UX designer designing a food delivery app (aka Foodelli) from conception to delivery.

Responsibilities

Conducting interviews, creating wireframes, delivering low and high-fidelity prototyping, conducting usability studies, taking into consideration accessibility, making several rounds of design iterations.

User Research


Summary

As an essential part of this project, I conducted moderated and non-moderated interviews and created an empathy map. I actually wasn’t able to moderate interviews with people with disability, but I was deeply moved by my online research findings stating that there were some reported cases when a driver dropped off a delivery food in a location that wasn’t accessible for the customer. Therefore, enhancing the Instruction for a Driver’s section of the app was my priority.

Participants of my research were excited to see my multi-lingual section solution to solve the problem since they were immigrants or first-generation of Americans who see a value in that enhancement. In a cultural melt pot such as Chicago drivers are mostly service workers with LEP, therefore my intention was to see the problem from a different angle.

Pain points

Accessibility

Ordering food apps are not designed to work with assistive technologies.

Lacking customer service

The customers do not always receive their food delivery in a requested location.

Content

Hard to find new restaurants without doing time-consuming online research

Personas

User journey map

Robert’s user journey map indicates that there is a need for people with disabilities to address their concerns and make the online delivery experience better and more satisfying for them.

User Journey Map

Design


Paper wireframes

After making a few iterations of the homepage on the paper wireframes, I chose the version that would be the best suitable for using VoiceOver functionality and the one that includes Popular/New Restaurants in the area to take into consideration user pain points.

The stars on the paper wireframes represent parts chosen for digital wireframes.

Paper wireframes

Digital wireframes

Low-fidelity prototype

The low-fidelity prototype in Figma, I created based on the digital wireframes, demonstrates a flow process for ordering food in the app (specifically Zuppa di Mare and Cobb salad from Calos Ristorante). This primary user flow was used in my usability study.

Low-Fidelity Prototype
VIEW PROTOTYPE

Usability study

Parameters:

  • Study type: Unmoderated and moderated usability study
  • Location: United States (moderate) and Argentina (remote)
  • Participants: 5
  • Length: 20-30 minutes

I conducted two rounds of usability studies. First one shortly after creating low-fidelity prototypes and the second after building high-fidelity prototypes.

Mockups

High-fidelity prototype

The final high-fidelity prototype includes the enhancement to the Instructions for Your Driver section available at the flow #1 (type the letter ‘p’ to view the flow, I used my native Polish language for the demonstration).

High-Fidelity Prototype
VIEW PROTOTYPE

Design System

I have created this design system to play a role similar to a master stylesheet for easier and faster global iterations.

Design system

Accessibility

Conclusion


Takeaways

Leave a comment